news
June 27th, 2008: cocos2d-0.3.0rc0 released. See the CHANGELOG
about
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
main features
- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
- Effects: Effects like waves, twirl, lens and much more
- Tiled Maps: Support for rectangular and hexagonal tiled maps
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text Rendering: Label and HTMLLabel with action support
- Documentation: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
- Built-in Python Interpreter: For debugging purposes
- BSD License: Just use it
- Pyglet Based: No external dependencies
- OpenGL Based: Hardware Acceleration
This video shows some effects that are executed in the running scene.
Source code: demo_grid_effects.py