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cocos2d
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
Main Features:
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* Flow control: Manage the flow control between different scenes in an easy way
* Sprites: Fast and easy sprites
* Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
* Effects: Effects like waves, twirl, lens and much more
* Tiled Maps: Support for rectangular and hexagonal tiled maps
* Transitions: Move from scene to scene with style
* Menus: Built in classes to create menus
* Text Rendering: Label and HTMLLabel with action support
* Documentation: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
* Built-in Python Interpreter: For debugging purposes
* BSD License: Just use it
* Pyglet Based: No external dependencies
* OpenGL Based: Hardware Acceleration
http://cocos2d.org
Author: cocos2d team
| cocos.actions | |
| cocos.actions.base_actions Base actions | |
| cocos.actions.basegrid_actions Grid Actions | |
| cocos.actions.camera_actions Camera Actions | |
| cocos.actions.grid3d_actions Implementation of Grid3DAction actions | |
| cocos.actions.instant_actions Instant Actions | |
| cocos.actions.interval_actions Interval Action | |
| cocos.actions.quadmoveby_actions Implementation of QuadMoveBy actions | |
| cocos.actions.tiledgrid_actions Implementation of TiledGrid3DAction actions | |
| cocos.batch Batch | |
| cocos.camera Camera object | |
| cocos.cocosnode CocosNode: the basic element of cocos2d | |
| cocos.director Singleton that handles the logic behind the Scenes | |
| cocos.draw | |
| cocos.framegrabber Utility classes for rendering to a texture. | |
| cocos.grid Grid data structure | |
| cocos.layer | |
| cocos.layer.base_layers Layer class and subclasses | |
| cocos.layer.python_interpreter | |
| cocos.layer.util_layers Layer class and subclasses | |
| cocos.menu A Layer that implements a simple menu | |
| cocos.particle Particle system engine | |
| cocos.particle_systems Pre-defined Particle Systems | |
| cocos.rect | |
| cocos.scene Scene class and subclasses | |
| cocos.scenes | |
| cocos.scenes.pause Pause scene | |
| cocos.scenes.transitions Transitions between Scenes | |
| cocos.shader | |
| cocos.sprite Action Sprite | |
| cocos.text Text cocos nodes | |
| cocos.tiles Tile maps are made of three components: | |
| cocos.wired |
version = "0.3.0"
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