Class cocos.actions.grid3d_actions.Waves3D

             object --+                
                      |                
    base_actions.Action --+            
                          |            
base_actions.IntervalAction --+        
                              |        
basegrid_actions.GridBaseAction --+    
                                  |    
      basegrid_actions.Grid3DAction --+
                                      |
                                     Waves3D

Simulates waves using the math.sin() function in the z-axis The x and y coordinates remains unmodified.

Example:

scene.do( Waves3D( waves=5, amplitude=40, grid=(16,16), duration=10) )

Methods

  init(self, waves=4, amplitude=20, *args, **kw)
Initialize the Grid Action
  update(self, t)
Gets called on every frame.
Inherited from basegrid_actions.Grid3DAction: get_grid, get_original_vertex, get_vertex, set_vertex Inherited from basegrid_actions.GridBaseAction: __reversed__, start Inherited from base_actions.IntervalAction: done Inherited from base_actions.Action: __add__, __init__, __mul__, __or__, step, stop Inherited from object: __delattr__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __str__

Properties

Inherited from object: __class__

Instance Variables

  waves
Total number of waves to perform
  amplitude_rate
amplitude rate.
Inherited from base_actions.Action: target

Method Details

init

init(self, waves=4, amplitude=20, *args, **kw)
Initialize the Grid Action
Parameters:
waves : int
Number of waves (2 * pi) that the action will perform. Default is 4
amplitude : int
Wave amplitude (height). Default is 20
Overrides:
basegrid_actions.GridBaseAction.init

update

update(self, t)
Gets called on every frame. t is in [0,1] If this action takes 5 seconds to execute, t will be equal to 0 at 0 seconds. t will be 0.5 at 2.5 seconds and t will be 1 at 5sec.
Overrides:
base_actions.IntervalAction.update

Instance Variable Details

amplitude_rate

amplitude rate. Default: 1.0. This value is modified by other actions like AccelAmplitude.