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object --+
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base_actions.Action --+
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base_actions.IntervalAction --+
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JumpBy
Moves a CocosNode object simulating a jump movement by modifying it's position attribute.
Example:
# Move the sprite 200 pixels to the right and up action = JumpBy((100,100),200, 5, 6) sprite.do( action ) # in 6 seconds, doing 5 jumps # of 200 pixels of height
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init(self,
position=(0,0),
height=100,
jumps=1,
duration=5)
Init method
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start(self)
Before we start executing an action, self.target is assigned and this method is called.
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update(self,
t)
Gets called on every frame.
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| __reversed__(self) | |
Inherited from base_actions.IntervalAction:
done
Inherited from base_actions.Action:
__add__,
__init__,
__mul__,
__or__,
step,
stop
Inherited from object:
__delattr__,
__getattribute__,
__hash__,
__new__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__str__
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Inherited from object:
__class__
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Inherited from base_actions.Action:
target
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t is in [0,1]
If this action takes 5 seconds to execute, t will be equal to 0
at 0 seconds. t will be 0.5 at 2.5 seconds and t will be 1 at 5sec.
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| Generated by Epydoc 3.0beta1 on Sat Sep 6 13:21:11 2008 | http://epydoc.sourceforge.net |