Class cocos.actions.interval_actions.Speed

             object --+        
                      |        
    base_actions.Action --+    
                          |    
base_actions.IntervalAction --+
                              |
                             Speed

Changes the speed of an action, making it take longer (speed>1) or less (speed<1)

Example:

# rotates the sprite 180 degrees in 1 secondclockwise
action = Speed( Rotate( 180, 2 ), 2 )
sprite.do( action )

Methods

  init(self, other, speed)
Init method.
  start(self)
Before we start executing an action, self.target is assigned and this method is called.
  update(self, t)
Gets called on every frame.
  __reversed__(self)
Inherited from base_actions.IntervalAction: done Inherited from base_actions.Action: __add__, __init__, __mul__, __or__, step, stop Inherited from object: __delattr__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __str__

Properties

Inherited from object: __class__

Instance Variables

Inherited from base_actions.Action: target

Method Details

init

init(self, other, speed)
Init method.
Parameters:
other : IntervalAction
The action that will be affected
speed : float
The speed change. 1 is no change. 2 means twice as fast, takes half the time 0.5 means half as fast, takes double the time
Overrides:
base_actions.Action.init

start

start(self)
Before we start executing an action, self.target is assigned and this method is called. It will be called for every execution of the action.
Overrides:
base_actions.Action.start

update

update(self, t)
Gets called on every frame. t is in [0,1] If this action takes 5 seconds to execute, t will be equal to 0 at 0 seconds. t will be 0.5 at 2.5 seconds and t will be 1 at 5sec.
Overrides:
base_actions.IntervalAction.update

__reversed__

__reversed__(self)
Overrides:
base_actions.Action.__reversed__