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object --+
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base_actions.Action --+
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base_actions.IntervalAction --+
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basegrid_actions.GridBaseAction --+
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basegrid_actions.TiledGrid3DAction --+
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ShatteredTiles3D
ShatterTiles shatters the tiles according to a random value. It is similar to shakes (see ShakyTiles3D) the tiles just one frame, and then continue with that state for duration time.
Example:
scene.do( ShatteredTiles3D( randrange=12 ) )
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init(self,
randrange=6,
*args,
**kw)
Initialize the Grid Action
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update(self,
t)
Gets called on every frame.
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Inherited from basegrid_actions.TiledGrid3DAction:
get_grid,
get_original_tile,
get_tile,
set_tile
Inherited from basegrid_actions.GridBaseAction:
__reversed__,
start
Inherited from base_actions.IntervalAction:
done
Inherited from base_actions.Action:
__add__,
__init__,
__mul__,
__or__,
step,
stop
Inherited from object:
__delattr__,
__getattribute__,
__hash__,
__new__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__str__
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Inherited from object:
__class__
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Inherited from base_actions.Action:
target
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t is in [0,1]
If this action takes 5 seconds to execute, t will be equal to 0
at 0 seconds. t will be 0.5 at 2.5 seconds and t will be 1 at 5sec.
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| Generated by Epydoc 3.0beta1 on Sat Sep 6 13:21:11 2008 | http://epydoc.sourceforge.net |