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| Shader | |
| VertexShader | |
| FragmentShader | |
| Context | |
| Segment | |
| Canvas | |
| Line |
| parameter(default=None) | |
| flatten(*args) |
cuadric_t =
|
'''
void main() {
vec2 pos = gl_TexCoord[0].st;
float res = pos.x*pos.x - pos.y;
if (res<0.0) {
gl_FragColor = gl_Color;
} else {
gl_FragColor = vec4(0.0,0.0,0.0,0.0);
|
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| Generated by Epydoc 3.0beta1 on Sat Sep 6 13:21:10 2008 | http://epydoc.sourceforge.net |