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layer.Layer --+
|
ScrollingManager
Manages scrolling of Layers in a Cocos Scene.
Each layer that is added to this manager (via standard list methods) may have pixel dimensions .px_width and .px_height. MapLayers have these attribtues. The manager will limit scrolling to stay within the pixel boundary of the most limiting layer.
If a layer has no dimensions it will scroll freely and without bound.
The manager is initialised with the viewport (usually a Window) which has the pixel dimensions .width and .height which are used during focusing.
A ScrollingManager knows how to convert pixel coordinates from its own pixel space to the screen space.
| __init__(self, viewport=None) | |
| set_scale(self, scale) | |
|
add(self,
child,
z=0,
name=None)
Add the child and then update the manager's focus / viewport.
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pixel_from_screen(self,
x,
y)
Look up the Layer-space pixel matching the screen-space pixel.
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pixel_to_screen(self,
x,
y)
Look up the screen-space pixel matching the Layer-space pixel.
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set_focus(self,
fx,
fy)
Determine the viewport based on a desired focus pixel in the
Layer space (fx, fy) and honoring any bounding restrictions of
child layers.
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force_focus(self,
fx,
fy)
Force the manager to focus on a point, regardless of any managed layer
visible boundaries.
|
scale = property(lambda s: s._scale, set_scale)
|
Look up the Layer-space pixel matching the screen-space pixel.
Account for viewport, layer and screen transformations.
Look up the screen-space pixel matching the Layer-space pixel.
Account for viewport, layer and screen transformations.
Determine the viewport based on a desired focus pixel in the Layer space (fx, fy) and honoring any bounding restrictions of child layers.
The focus will always be shifted to ensure no child layers display out-of-bounds data, as defined by their dimensions px_width and px_height.
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