Trees
Indices
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Identifier Index
[
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
_
]
A
AccelAmplitude
(in
cocos.actions.basegrid_actions
)
add()
(in
TileSet
)
angle
(in
Spiral
)
AccelDeccel
(in
cocos.actions.interval_actions
)
add_particle()
(in
ParticleSystem
)
angle
(in
Sun
)
AccelDeccelAmplitude
(in
cocos.actions.basegrid_actions
)
add_particle()
(in
ParticleSystem
)
angle_var
(in
ParticleSystem
)
Accelerate
(in
cocos.actions.interval_actions
)
add_resource()
(in
Resource
)
angle_var
(in
Explosion
)
Action
(in
cocos.actions.base_actions
)
after_draw()
(in
GridBase
)
angle_var
(in
Fire
)
actions
(in
cocos
)
anchor
(in
CocosNode
)
angle_var
(in
Fireworks
)
activate_sound
(in
Menu
)
anchor_x
(in
CocosNode
)
angle_var
(in
Flower
)
activated_effect
(in
MenuItem
)
anchor_y
(in
CocosNode
)
angle_var
(in
Galaxy
)
active
(in
GridBase
)
angle
(in
ParticleSystem
)
angle_var
(in
Meteor
)
active
(in
ParticleSystem
)
angle
(in
Explosion
)
angle_var
(in
Smoke
)
add()
(in
BatchNode
)
angle
(in
Fire
)
angle_var
(in
Spiral
)
add()
(in
BatchableNode
)
angle
(in
Fireworks
)
angle_var
(in
Sun
)
add()
(in
BatchableNode
)
angle
(in
Flower
)
are_actions_running()
(in
CocosNode
)
add()
(in
CocosNode
)
angle
(in
Galaxy
)
are_actions_running()
(in
CocosNode
)
add()
(in
CocosNode
)
angle
(in
Meteor
)
add()
(in
ScrollingManager
)
angle
(in
Smoke
)
B
base_actions
(in
cocos.actions
)
blend_additive
(in
Explosion
)
bottom
(in
Rect
)
base_layers
(in
cocos.layer
)
blend_additive
(in
Fire
)
bottom()
(in
HexCell
)
basegrid_actions
(in
cocos.actions
)
blend_additive
(in
Fireworks
)
bottom()
(in
RectCell
)
batch
(in
cocos
)
blend_additive
(in
Flower
)
bottomleft
(in
Rect
)
BatchableNode
(in
cocos.batch
)
blend_additive
(in
Galaxy
)
bottomleft()
(in
HexCell
)
BatchNode
(in
cocos.batch
)
blend_additive
(in
Meteor
)
bottomleft()
(in
RectCell
)
before_draw()
(in
GridBase
)
blend_additive
(in
Smoke
)
bottomright
(in
Rect
)
begin()
(in
Shader
)
blend_additive
(in
Spiral
)
bottomright()
(in
HexCell
)
Bezier
(in
cocos.actions.interval_actions
)
blend_additive
(in
Sun
)
bottomright()
(in
RectCell
)
bl()
(in
Segment
)
Blink
(in
cocos.actions.interval_actions
)
br()
(in
Segment
)
blend_additive
(in
ParticleSystem
)
BOTTOM
(in
cocos.menu
)
build_vbo()
(in
Canvas
)
C
cache
(in
Resource
)
center()
(in
RectCell
)
color_modulate
(in
Galaxy
)
CallFunc
(in
cocos.actions.instant_actions
)
cfg
(in
PythonInterpreterLayer
)
color_modulate
(in
Meteor
)
CallFuncS
(in
cocos.actions.instant_actions
)
children_anchor
(in
CocosNode
)
color_modulate
(in
Smoke
)
camera
(in
cocos
)
cocos
color_modulate
(in
Spiral
)
Camera
cocosnode
(in
cocos
)
color_modulate
(in
Sun
)
Camera3DAction
(in
cocos.actions.camera_actions
)
CocosNode
(in
cocos.cocosnode
)
ColorLayer
(in
cocos.layer.util_layers
)
camera_actions
(in
cocos.actions
)
color
(in
Line
)
contains()
(in
Rect
)
CameraException
(in
cocos.actions.camera_actions
)
color
(in
ColorLayer
)
Context
(in
cocos.draw
)
Canvas
(in
cocos.draw
)
Color
(in
cocos.particle
)
copy()
(in
Context
)
Cell
(in
cocos.tiles
)
color_modulate
(in
ParticleSystem
)
CornerMoveTransition
(in
cocos.scenes.transitions
)
center
(in
Camera
)
color_modulate
(in
Explosion
)
CornerSwap
(in
cocos.actions.quadmoveby_actions
)
CENTER
(in
cocos.menu
)
color_modulate
(in
Fire
)
create_element()
(in
TextElement
)
center
(in
Rect
)
color_modulate
(in
Fireworks
)
create_menu()
(in
Menu
)
center()
(in
HexCell
)
color_modulate
(in
Flower
)
cuadric_t
(in
cocos.draw
)
D
debug
(in
MapLayer
)
done()
(in
Repeat
)
draw()
(in
PauseLayer
)
DeccelAmplitude
(in
cocos.actions.basegrid_actions
)
done()
(in
Spawn
)
draw()
(in
PauseScene
)
DefaultHandler
DOWN
(in
HexMapLayer
)
draw()
(in
Sprite
)
Delay
(in
cocos.actions.interval_actions
)
DOWN
(in
RectMapLayer
)
draw()
(in
TextElement
)
destroy()
(in
ShaderProgram
)
DOWN_LEFT
(in
HexMapLayer
)
draw()
(in
ScrollableLayer
)
direction()
(in
Segment
)
DOWN_RIGHT
(in
HexMapLayer
)
duration
(in
InstantAction
)
director
(in
cocos
)
draw
(in
cocos
)
duration
(in
ParticleSystem
)
Director
draw()
(in
BatchNode
)
duration
(in
Explosion
)
director
(in
cocos.director
)
draw()
(in
CocosNode
)
duration
(in
Fire
)
do()
(in
CocosNode
)
draw()
(in
CocosNode
)
duration
(in
Fireworks
)
do()
(in
CocosNode
)
draw()
(in
Canvas
)
duration
(in
Flower
)
DoAction
(in
cocos.actions.instant_actions
)
draw()
(in
PythonInterpreterLayer
)
duration
(in
Galaxy
)
doing_more
(in
PythonInterpreterLayer
)
draw()
(in
ColorLayer
)
duration
(in
Meteor
)
done()
(in
InstantAction
)
draw()
(in
Menu
)
duration
(in
Smoke
)
done()
(in
InstantAction
)
draw()
(in
MenuItem
)
duration
(in
Spiral
)
done()
(in
IntervalAction
)
draw()
(in
ParticleSystem
)
duration
(in
Sun
)
done()
(in
IntervalAction
)
draw()
(in
ParticleSystem
)
E
elapsed
(in
ParticleSystem
)
end()
(in
Scene
)
end_color_var
(in
Fire
)
emission_rate
(in
Explosion
)
end()
(in
Scene
)
end_color_var
(in
Fireworks
)
emission_rate
(in
Fire
)
end_color
(in
ParticleSystem
)
end_color_var
(in
Flower
)
emission_rate
(in
Fireworks
)
end_color
(in
Explosion
)
end_color_var
(in
Galaxy
)
emission_rate
(in
Flower
)
end_color
(in
Fire
)
end_color_var
(in
Meteor
)
emission_rate
(in
Galaxy
)
end_color
(in
Fireworks
)
end_color_var
(in
Smoke
)
emission_rate
(in
Meteor
)
end_color
(in
Flower
)
end_color_var
(in
Spiral
)
emission_rate
(in
Smoke
)
end_color
(in
Galaxy
)
end_color_var
(in
Sun
)
emission_rate
(in
Spiral
)
end_color
(in
Meteor
)
endcap()
(in
Canvas
)
emission_rate
(in
Sun
)
end_color
(in
Smoke
)
EntryMenuItem
enable_handlers()
(in
Scene
)
end_color
(in
Spiral
)
EnvelopeTransition
(in
cocos.scenes.transitions
)
enable_handlers()
(in
Scene
)
end_color
(in
Sun
)
event_loop
(in
cocos.director
)
end
(in
Line
)
end_color_var
(in
ParticleSystem
)
Explosion
(in
cocos.particle_systems
)
end()
(in
Shader
)
end_color_var
(in
Explosion
)
eye
(in
Camera
)
F
factories
(in
Resource
)
FadeUpTransition
(in
cocos.scenes.transitions
)
FlipX3D
(in
cocos.actions.grid3d_actions
)
FadeBLTransition
(in
cocos.scenes.transitions
)
find()
(in
Resource
)
FlipX3DTransition
(in
cocos.scenes.transitions
)
FadeDownTransition
(in
cocos.scenes.transitions
)
find_file()
(in
Resource
)
FlipY
(in
cocos.actions.quadmoveby_actions
)
FadeIn
(in
cocos.actions.interval_actions
)
findall()
(in
Resource
)
FlipY3D
(in
cocos.actions.grid3d_actions
)
FadeOut
(in
cocos.actions.interval_actions
)
finish()
(in
TransitionScene
)
FlipY3DTransition
(in
cocos.scenes.transitions
)
FadeOutBLTiles
(in
cocos.actions.tiledgrid_actions
)
finish()
(in
ZoomTransition
)
Flower
(in
cocos.particle_systems
)
FadeOutDownTiles
(in
cocos.actions.tiledgrid_actions
)
Fire
(in
cocos.particle_systems
)
force_focus()
(in
ScrollingManager
)
FadeOutTRTiles
(in
cocos.actions.tiledgrid_actions
)
Fireworks
(in
cocos.particle_systems
)
FragmentShader
(in
cocos.draw
)
FadeOutUpTiles
(in
cocos.actions.tiledgrid_actions
)
flatten()
(in
cocos.draw
)
FragmentShader
(in
cocos.shader
)
FadeTo
(in
cocos.actions.interval_actions
)
Flip
(in
cocos.actions.quadmoveby_actions
)
framegrabber
(in
cocos
)
FadeTransition
(in
cocos.scenes.transitions
)
FlipAngular3DTransition
(in
cocos.scenes.transitions
)
free()
(in
Canvas
)
FadeTRTransition
(in
cocos.scenes.transitions
)
FlipX
(in
cocos.actions.quadmoveby_actions
)
G
Galaxy
(in
cocos.particle_systems
)
get_grid()
(in
Grid3DAction
)
get_tile()
(in
TiledGrid3DAction
)
generate_id()
(in
TileSet
)
get_grid()
(in
Grid3DAction
)
get_tile()
(in
TiledGrid3DAction
)
get()
(in
CocosNode
)
get_grid()
(in
TiledGrid3DAction
)
get_tile()
(in
TiledGrid3D
)
get()
(in
CocosNode
)
get_grid()
(in
TiledGrid3DAction
)
get_tile_pos()
(in
TurnOffTiles
)
get_action()
(in
FadeBLTransition
)
get_in_region()
(in
HexMapLayer
)
get_top()
(in
Rect
)
get_action()
(in
FadeDownTransition
)
get_in_region()
(in
RectMapLayer
)
get_top()
(in
HexCell
)
get_action()
(in
FadeTRTransition
)
get_left()
(in
Rect
)
get_top()
(in
RectCell
)
get_action()
(in
FadeUpTransition
)
get_left()
(in
HexCell
)
get_topleft()
(in
Rect
)
get_action()
(in
MoveInBTransition
)
get_left()
(in
RectCell
)
get_topleft()
(in
HexCell
)
get_action()
(in
MoveInLTransition
)
get_midbottom()
(in
Rect
)
get_topleft()
(in
RectCell
)
get_action()
(in
MoveInRTransition
)
get_midbottom()
(in
HexCell
)
get_topright()
(in
Rect
)
get_action()
(in
MoveInTTransition
)
get_midbottom()
(in
RectCell
)
get_topright()
(in
HexCell
)
get_action()
(in
SlideInBTransition
)
get_midbottomleft()
(in
HexCell
)
get_topright()
(in
RectCell
)
get_action()
(in
SlideInLTransition
)
get_midbottomright()
(in
HexCell
)
get_vertex()
(in
Grid3DAction
)
get_action()
(in
SlideInRTransition
)
get_midleft()
(in
Rect
)
get_vertex()
(in
Grid3DAction
)
get_action()
(in
SlideInTTransition
)
get_midleft()
(in
RectCell
)
get_vertex()
(in
Grid3D
)
get_action()
(in
SplitColsTransition
)
get_midright()
(in
Rect
)
get_visible_cells()
(in
MapLayer
)
get_action()
(in
SplitRowsTransition
)
get_midright()
(in
RectCell
)
get_z_eye()
(in
Camera
)
get_ancestor()
(in
CocosNode
)
get_midtop()
(in
Rect
)
GLSLException
(in
cocos.shader
)
get_ancestor()
(in
CocosNode
)
get_midtop()
(in
HexCell
)
gravity
(in
ParticleSystem
)
get_at_pixel()
(in
HexMapLayer
)
get_midtop()
(in
RectCell
)
gravity
(in
Explosion
)
get_at_pixel()
(in
RectMapLayer
)
get_midtopleft()
(in
HexCell
)
gravity
(in
Fire
)
get_bottom()
(in
Rect
)
get_midtopright()
(in
HexCell
)
gravity
(in
Fireworks
)
get_bottom()
(in
HexCell
)
get_neighbor()
(in
HexMapLayer
)
gravity
(in
Flower
)
get_bottom()
(in
RectCell
)
get_neighbor()
(in
RectMapLayer
)
gravity
(in
Galaxy
)
get_bottomleft()
(in
Rect
)
get_origin()
(in
HexCell
)
gravity
(in
Meteor
)
get_bottomleft()
(in
HexCell
)
get_origin()
(in
RectCell
)
gravity
(in
Smoke
)
get_bottomleft()
(in
RectCell
)
get_original_tile()
(in
TiledGrid3DAction
)
gravity
(in
Spiral
)
get_bottomright()
(in
Rect
)
get_original_tile()
(in
TiledGrid3DAction
)
gravity
(in
Sun
)
get_bottomright()
(in
HexCell
)
get_original_tile()
(in
TiledGrid3D
)
grid
(in
cocos
)
get_bottomright()
(in
RectCell
)
get_original_vertex()
(in
Grid3DAction
)
Grid3D
get_box()
(in
MenuItem
)
get_original_vertex()
(in
Grid3DAction
)
grid3d_actions
(in
cocos.actions
)
get_cell()
(in
RegularTesselationMapLayer
)
get_original_vertex()
(in
Grid3D
)
Grid3DAction
(in
cocos.actions.basegrid_actions
)
get_center()
(in
Rect
)
get_resource()
(in
Resource
)
GridBase
get_center()
(in
HexCell
)
get_right()
(in
Rect
)
GridBaseAction
(in
cocos.actions.basegrid_actions
)
get_center()
(in
RectCell
)
get_right()
(in
HexCell
)
GridException
(in
cocos.actions.basegrid_actions
)
get_children()
(in
CocosNode
)
get_right()
(in
RectCell
)
get_children()
(in
CocosNode
)
get_spherical_coords()
(in
OrbitCamera
)
H
handle()
(in
Resource
)
hexmap_factory()
(in
cocos.tiles
)
hide_out_show_in()
(in
TransitionScene
)
height
(in
Rect
)
HexMapLayer
(in
cocos.tiles
)
HTMLLabel
hex_width()
(in
cocos.tiles
)
Hide
(in
cocos.actions.instant_actions
)
HexCell
(in
cocos.tiles
)
hide_all()
(in
TransitionScene
)
I
image_anchor
(in
Sprite
)
init()
(in
CallFunc
)
init()
(in
TurnOffTiles
)
image_anchor_x
(in
Sprite
)
init()
(in
DoAction
)
init()
(in
WavesTiles3D
)
image_anchor_y
(in
Sprite
)
init()
(in
Place
)
init()
(in
GridBase
)
image_factory()
(in
cocos.tiles
)
init()
(in
AccelDeccel
)
init()
(in
MoveInBTransition
)
imageatlas_factory()
(in
cocos.tiles
)
init()
(in
Accelerate
)
init()
(in
MoveInLTransition
)
init()
(in
Action
)
init()
(in
Bezier
)
init()
(in
MoveInRTransition
)
init()
(in
Action
)
init()
(in
Blink
)
init()
(in
MoveInTTransition
)
init()
(in
Repeat
)
init()
(in
Delay
)
init()
(in
SlideInBTransition
)
init()
(in
Sequence
)
init()
(in
FadeOut
)
init()
(in
SlideInLTransition
)
init()
(in
Spawn
)
init()
(in
FadeTo
)
init()
(in
SlideInRTransition
)
init()
(in
_ReverseTime
)
init()
(in
Jump
)
init()
(in
SlideInTTransition
)
init()
(in
AccelAmplitude
)
init()
(in
JumpBy
)
init_particle()
(in
ParticleSystem
)
init()
(in
AccelDeccelAmplitude
)
init()
(in
Lerp
)
init_particle()
(in
ParticleSystem
)
init()
(in
GridBaseAction
)
init()
(in
MoveBy
)
install()
(in
ShaderProgram
)
init()
(in
GridBaseAction
)
init()
(in
MoveTo
)
instant_actions
(in
cocos.actions
)
init()
(in
ReuseGrid
)
init()
(in
RandomDelay
)
InstantAction
(in
cocos.actions.base_actions
)
init()
(in
Camera3DAction
)
init()
(in
RotateBy
)
interpreter_locals
(in
Director
)
init()
(in
OrbitCamera
)
init()
(in
RotateTo
)
intersects()
(in
Rect
)
init()
(in
FlipX3D
)
init()
(in
ScaleTo
)
interval_actions
(in
cocos.actions
)
init()
(in
FlipY3D
)
init()
(in
Speed
)
IntervalAction
(in
cocos.actions.base_actions
)
init()
(in
Lens3D
)
init()
(in
QuadMoveBy
)
is_event_handler
(in
Layer
)
init()
(in
Liquid
)
init()
(in
JumpTiles3D
)
is_event_handler
(in
PythonInterpreterLayer
)
init()
(in
Ripple3D
)
init()
(in
ShakyTiles3D
)
is_event_handler
(in
Menu
)
init()
(in
Shaky3D
)
init()
(in
ShatteredTiles3D
)
is_event_handler
(in
PauseLayer
)
init()
(in
Twirl
)
init()
(in
ShuffleTiles
)
is_inside_box()
(in
MenuItem
)
init()
(in
Waves
)
init()
(in
SplitCols
)
init()
(in
Waves3D
)
init()
(in
SplitRows
)
J
Jump
(in
cocos.actions.interval_actions
)
JumpTiles3D
(in
cocos.actions.tiledgrid_actions
)
JumpZoomTransition
(in
cocos.scenes.transitions
)
JumpBy
(in
cocos.actions.interval_actions
)
JumpTo
(in
cocos.actions.interval_actions
)
K
klass
(in
HTMLLabel
)
klass
(in
Label
)
L
Label
life
(in
Fire
)
life_var
(in
Galaxy
)
layer
(in
cocos
)
life
(in
Fireworks
)
life_var
(in
Meteor
)
Layer
(in
cocos.layer.base_layers
)
life
(in
Flower
)
life_var
(in
Smoke
)
LEFT
(in
cocos.menu
)
life
(in
Galaxy
)
life_var
(in
Spiral
)
left
(in
Rect
)
life
(in
Meteor
)
life_var
(in
Sun
)
LEFT
(in
RectMapLayer
)
life
(in
Smoke
)
Line
(in
cocos.draw
)
left()
(in
Segment
)
life
(in
Spiral
)
line_to()
(in
Canvas
)
left()
(in
HexCell
)
life
(in
Sun
)
line_width()
(in
Segment
)
left()
(in
RectCell
)
life_var
(in
ParticleSystem
)
link()
(in
ShaderProgram
)
Lens3D
(in
cocos.actions.grid3d_actions
)
life_var
(in
Explosion
)
Liquid
(in
cocos.actions.grid3d_actions
)
Lerp
(in
cocos.actions.interval_actions
)
life_var
(in
Fire
)
load()
(in
cocos.tiles
)
life
(in
ParticleSystem
)
life_var
(in
Fireworks
)
locate()
(in
Camera
)
life
(in
Explosion
)
life_var
(in
Flower
)
M
MapLayer
(in
cocos.tiles
)
midleft
(in
Rect
)
MoveBy
(in
cocos.actions.interval_actions
)
menu
(in
cocos
)
midleft()
(in
RectCell
)
MoveCornerDown
(in
cocos.actions.quadmoveby_actions
)
Menu
midright
(in
Rect
)
MoveCornerUp
(in
cocos.actions.quadmoveby_actions
)
MenuItem
midright()
(in
RectCell
)
MoveInBTransition
(in
cocos.scenes.transitions
)
Meteor
(in
cocos.particle_systems
)
midtop
(in
Rect
)
MoveInLTransition
(in
cocos.scenes.transitions
)
midbottom
(in
Rect
)
midtop()
(in
HexCell
)
MoveInRTransition
(in
cocos.scenes.transitions
)
midbottom()
(in
HexCell
)
midtop()
(in
RectCell
)
MoveInTTransition
(in
cocos.scenes.transitions
)
midbottom()
(in
RectCell
)
midtopleft()
(in
HexCell
)
MoveTo
(in
cocos.actions.interval_actions
)
midbottomleft()
(in
HexCell
)
midtopright()
(in
HexCell
)
MultipleMenuItem
midbottomright()
(in
HexCell
)
move_to()
(in
Canvas
)
MultiplexLayer
(in
cocos.layer.base_layers
)
N
name
(in
PythonInterpreterLayer
)
NodeGroup
(in
cocos.batch
)
O
on_activated()
(in
MenuItem
)
on_exit()
(in
PythonInterpreterLayer
)
on_text()
(in
PythonInterpreterLayer
)
on_enter()
(in
CocosNode
)
on_exit()
(in
ColorLayer
)
on_text()
(in
EntryMenuItem
)
on_enter()
(in
CocosNode
)
on_exit()
(in
FadeTransition
)
on_text()
(in
Menu
)
on_enter()
(in
Layer
)
on_key_press()
(in
DefaultHandler
)
on_text()
(in
MenuItem
)
on_enter()
(in
PythonInterpreterLayer
)
on_key_press()
(in
PythonInterpreterLayer
)
on_text_motion()
(in
PythonInterpreterLayer
)
on_enter()
(in
ColorLayer
)
on_key_press()
(in
EntryMenuItem
)
on_unselected()
(in
MenuItem
)
on_enter()
(in
ParticleSystem
)
on_key_press()
(in
Menu
)
opacity
(in
ColorLayer
)
on_enter()
(in
ParticleSystem
)
on_key_press()
(in
MenuItem
)
opacity
(in
TextElement
)
on_enter()
(in
Scene
)
on_key_press()
(in
MultipleMenuItem
)
OrbitCamera
(in
cocos.actions.camera_actions
)
on_enter()
(in
Scene
)
on_key_press()
(in
ToggleMenuItem
)
origin()
(in
HexCell
)
on_enter()
(in
FadeTransition
)
on_key_press()
(in
PauseLayer
)
origin()
(in
RectCell
)
on_exit()
(in
CocosNode
)
on_mouse_motion()
(in
Menu
)
origin_x
(in
ScrollableLayer
)
on_exit()
(in
CocosNode
)
on_mouse_release()
(in
Menu
)
origin_y
(in
ScrollableLayer
)
on_exit()
(in
Canvas
)
on_resize()
(in
PythonInterpreterLayer
)
origin_z
(in
ScrollableLayer
)
on_exit()
(in
Layer
)
on_selected()
(in
MenuItem
)
P
parameter()
(in
cocos.draw
)
Place
(in
cocos.actions.instant_actions
)
pos_var
(in
Sun
)
parent
(in
CocosNode
)
place_tile()
(in
ShuffleTiles
)
position
(in
CocosNode
)
particle
(in
cocos
)
PointerToNumpy()
(in
cocos.particle
)
position
(in
Rect
)
particle_systems
(in
cocos
)
points()
(in
Segment
)
prog()
(in
ShaderProgram
)
ParticleSystem
(in
cocos.particle
)
pop()
(in
Canvas
)
prompt
(in
PythonInterpreterLayer
)
pause
(in
cocos.scenes
)
pos_var
(in
ParticleSystem
)
prompt_more
(in
PythonInterpreterLayer
)
pause()
(in
CocosNode
)
pos_var
(in
Explosion
)
push()
(in
Canvas
)
pause()
(in
CocosNode
)
pos_var
(in
Fire
)
push_all_handlers()
(in
Layer
)
pause_scheduler()
(in
CocosNode
)
pos_var
(in
Fireworks
)
push_all_handlers()
(in
Layer
)
pause_scheduler()
(in
CocosNode
)
pos_var
(in
Flower
)
push_all_handlers()
(in
Scene
)
PauseLayer
pos_var
(in
Galaxy
)
push_all_handlers()
(in
Scene
)
PauseScene
pos_var
(in
Meteor
)
PygletRichLabel
pixel_from_screen()
(in
ScrollingManager
)
pos_var
(in
Smoke
)
python_interpreter
(in
cocos.layer
)
pixel_to_screen()
(in
ScrollingManager
)
pos_var
(in
Spiral
)
PythonInterpreterLayer
(in
cocos.layer.python_interpreter
)
Q
QuadMoveBy
(in
cocos.actions.quadmoveby_actions
)
quadmoveby_actions
(in
cocos.actions
)
R
radial_accel
(in
ParticleSystem
)
RectCell
(in
cocos.tiles
)
restore_out()
(in
TransitionScene
)
radial_accel
(in
Explosion
)
rectmap_factory()
(in
cocos.tiles
)
resume()
(in
CocosNode
)
radial_accel
(in
Fire
)
RectMapLayer
(in
cocos.tiles
)
resume()
(in
CocosNode
)
radial_accel
(in
Fireworks
)
register_factory()
(in
Resource
)
resume_scheduler()
(in
CocosNode
)
radial_accel
(in
Flower
)
RegularTesselationMapLayer
(in
cocos.tiles
)
resume_scheduler()
(in
CocosNode
)
radial_accel
(in
Galaxy
)
remove()
(in
BatchableNode
)
ReuseGrid
(in
cocos.actions.basegrid_actions
)
radial_accel
(in
Meteor
)
remove()
(in
BatchableNode
)
Reverse()
(in
cocos.actions.base_actions
)
radial_accel
(in
Smoke
)
remove()
(in
CocosNode
)
reversed()
(in
Segment
)
radial_accel
(in
Spiral
)
remove()
(in
CocosNode
)
RichLabel
radial_accel
(in
Sun
)
remove_action()
(in
CocosNode
)
RIGHT
(in
cocos.menu
)
radial_accel_var
(in
ParticleSystem
)
remove_action()
(in
CocosNode
)
right
(in
Rect
)
radial_accel_var
(in
Explosion
)
remove_all_handlers()
(in
Layer
)
RIGHT
(in
RectMapLayer
)
radial_accel_var
(in
Fire
)
remove_all_handlers()
(in
Layer
)
right()
(in
Segment
)
radial_accel_var
(in
Fireworks
)
remove_all_handlers()
(in
Scene
)
right()
(in
HexCell
)
radial_accel_var
(in
Flower
)
remove_all_handlers()
(in
Scene
)
right()
(in
RectCell
)
radial_accel_var
(in
Galaxy
)
render()
(in
Line
)
Ripple3D
(in
cocos.actions.grid3d_actions
)
radial_accel_var
(in
Meteor
)
Repeat
(in
cocos.actions.base_actions
)
rotate()
(in
Canvas
)
radial_accel_var
(in
Smoke
)
requires_factory()
(in
Resource
)
RotateBy
(in
cocos.actions.interval_actions
)
radial_accel_var
(in
Spiral
)
reset_system()
(in
ParticleSystem
)
RotateTo
(in
cocos.actions.interval_actions
)
radial_accel_var
(in
Sun
)
reset_system()
(in
ParticleSystem
)
RotoZoomTransition
(in
cocos.scenes.transitions
)
rand
(in
cocos.particle
)
Resource
(in
cocos.tiles
)
rr
(in
cocos.actions.grid3d_actions
)
RandomDelay
(in
cocos.actions.interval_actions
)
resource_factory()
(in
Resource
)
rr
(in
cocos.actions.tiledgrid_actions
)
rect
(in
cocos
)
ResourceError
(in
cocos.tiles
)
Rect
(in
cocos.rect
)
restore()
(in
Camera
)
S
save_xml()
(in
Resource
)
ShuffleTransition
(in
cocos.scenes.transitions
)
start()
(in
GridBaseAction
)
scale
(in
ScrollingManager
)
size
(in
ParticleSystem
)
start()
(in
ReuseGrid
)
ScaleBy
(in
cocos.actions.interval_actions
)
size
(in
Explosion
)
start()
(in
Camera3DAction
)
ScaleTo
(in
cocos.actions.interval_actions
)
size
(in
Fire
)
start()
(in
OrbitCamera
)
scene
(in
cocos
)
size
(in
Fireworks
)
start()
(in
CallFunc
)
Scene
size
(in
Flower
)
start()
(in
CallFuncS
)
scenes
(in
cocos
)
size
(in
Galaxy
)
start()
(in
DoAction
)
schedule()
(in
CocosNode
)
size
(in
Meteor
)
start()
(in
Hide
)
schedule()
(in
CocosNode
)
size
(in
Smoke
)
start()
(in
Place
)
schedule_interval()
(in
CocosNode
)
size
(in
Spiral
)
start()
(in
Show
)
schedule_interval()
(in
CocosNode
)
size
(in
Sun
)
start()
(in
ToggleVisibility
)
ScrollableLayer
(in
cocos.tiles
)
size
(in
Rect
)
start()
(in
AccelDeccel
)
ScrollingManager
(in
cocos.tiles
)
size_var
(in
ParticleSystem
)
start()
(in
Accelerate
)
Segment
(in
cocos.draw
)
size_var
(in
Explosion
)
start()
(in
Bezier
)
select_sound
(in
Menu
)
size_var
(in
Fire
)
start()
(in
FadeTo
)
selected_effect
(in
MenuItem
)
size_var
(in
Fireworks
)
start()
(in
Jump
)
Sequence
(in
cocos.actions.base_actions
)
size_var
(in
Flower
)
start()
(in
JumpBy
)
set_batch()
(in
BatchableNode
)
size_var
(in
Galaxy
)
start()
(in
JumpTo
)
set_batch()
(in
BatchableNode
)
size_var
(in
Meteor
)
start()
(in
MoveBy
)
set_bottom()
(in
Rect
)
size_var
(in
Smoke
)
start()
(in
MoveTo
)
set_bottomleft()
(in
Rect
)
size_var
(in
Spiral
)
start()
(in
RotateBy
)
set_bottomright()
(in
Rect
)
size_var
(in
Sun
)
start()
(in
RotateTo
)
set_center()
(in
Rect
)
SkewHorizontal
(in
cocos.actions.quadmoveby_actions
)
start()
(in
ScaleBy
)
set_color()
(in
Canvas
)
SkewVertical
(in
cocos.actions.quadmoveby_actions
)
start()
(in
ScaleTo
)
set_debug()
(in
MapLayer
)
SlideInBTransition
(in
cocos.scenes.transitions
)
start()
(in
Speed
)
set_dirty()
(in
MapLayer
)
SlideInLTransition
(in
cocos.scenes.transitions
)
start()
(in
ShuffleTiles
)
set_endcap()
(in
Canvas
)
SlideInRTransition
(in
cocos.scenes.transitions
)
start()
(in
TurnOffTiles
)
set_focus()
(in
ScrollingManager
)
SlideInTTransition
(in
cocos.scenes.transitions
)
start()
(in
CornerMoveTransition
)
set_height()
(in
Rect
)
Smoke
(in
cocos.particle_systems
)
start()
(in
FadeTRTransition
)
set_join()
(in
Canvas
)
Spawn
(in
cocos.actions.base_actions
)
start()
(in
TransitionScene
)
set_left()
(in
Rect
)
Speed
(in
cocos.actions.interval_actions
)
start()
(in
TurnOffTilesTransition
)
set_midbottom()
(in
Rect
)
speed
(in
ParticleSystem
)
start()
(in
ZoomTransition
)
set_midleft()
(in
Rect
)
speed
(in
Explosion
)
start_color
(in
ParticleSystem
)
set_midright()
(in
Rect
)
speed
(in
Fire
)
start_color
(in
Explosion
)
set_midtop()
(in
Rect
)
speed
(in
Fireworks
)
start_color
(in
Fire
)
set_position()
(in
Rect
)
speed
(in
Flower
)
start_color
(in
Fireworks
)
set_right()
(in
Rect
)
speed
(in
Galaxy
)
start_color
(in
Flower
)
set_scale()
(in
ScrollingManager
)
speed
(in
Meteor
)
start_color
(in
Galaxy
)
set_size()
(in
Rect
)
speed
(in
Smoke
)
start_color
(in
Meteor
)
set_state()
(in
NodeGroup
)
speed
(in
Spiral
)
start_color
(in
Smoke
)
set_state()
(in
Context
)
speed
(in
Sun
)
start_color
(in
Spiral
)
set_stroke_width()
(in
Canvas
)
speed_var
(in
ParticleSystem
)
start_color
(in
Sun
)
set_tile()
(in
TiledGrid3DAction
)
speed_var
(in
Explosion
)
start_color_var
(in
ParticleSystem
)
set_tile()
(in
TiledGrid3DAction
)
speed_var
(in
Fire
)
start_color_var
(in
Explosion
)
set_tile()
(in
TiledGrid3D
)
speed_var
(in
Fireworks
)
start_color_var
(in
Fire
)
set_top()
(in
Rect
)
speed_var
(in
Flower
)
start_color_var
(in
Fireworks
)
set_topleft()
(in
Rect
)
speed_var
(in
Galaxy
)
start_color_var
(in
Flower
)
set_topright()
(in
Rect
)
speed_var
(in
Meteor
)
start_color_var
(in
Galaxy
)
set_vertex()
(in
Grid3DAction
)
speed_var
(in
Smoke
)
start_color_var
(in
Meteor
)
set_vertex()
(in
Grid3DAction
)
speed_var
(in
Spiral
)
start_color_var
(in
Smoke
)
set_vertex()
(in
Grid3D
)
speed_var
(in
Sun
)
start_color_var
(in
Spiral
)
set_view()
(in
MapLayer
)
Spiral
(in
cocos.particle_systems
)
start_color_var
(in
Sun
)
set_view()
(in
ScrollableLayer
)
SplitCols
(in
cocos.actions.tiledgrid_actions
)
step()
(in
Action
)
set_width()
(in
Rect
)
SplitColsTransition
(in
cocos.scenes.transitions
)
step()
(in
Action
)
set_x()
(in
Rect
)
SplitRows
(in
cocos.actions.tiledgrid_actions
)
step()
(in
Repeat
)
set_y()
(in
Rect
)
SplitRowsTransition
(in
cocos.scenes.transitions
)
step()
(in
ParticleSystem
)
setShader()
(in
ShaderProgram
)
sprite
(in
cocos
)
step()
(in
ParticleSystem
)
Shader
(in
cocos.draw
)
Sprite
stop()
(in
Action
)
shader
(in
cocos
)
start
(in
Line
)
stop()
(in
Action
)
shader_type
(in
FragmentShader
)
start()
(in
Action
)
stop()
(in
Sequence
)
shader_type
(in
VertexShader
)
start()
(in
Action
)
stop()
(in
_ReverseTime
)
ShaderProgram
(in
cocos.shader
)
start()
(in
InstantAction
)
stop()
(in
CocosNode
)
shaderType()
(in
FragmentShader
)
start()
(in
InstantAction
)
stop()
(in
CocosNode
)
shaderType()
(in
VertexShader
)
start()
(in
Repeat
)
stop_system()
(in
ParticleSystem
)
Shaky3D
(in
cocos.actions.grid3d_actions
)
start()
(in
Sequence
)
stop_system()
(in
ParticleSystem
)
ShakyTiles3D
(in
cocos.actions.tiledgrid_actions
)
start()
(in
Spawn
)
StopGrid
(in
cocos.actions.basegrid_actions
)
ShatteredTiles3D
(in
cocos.actions.tiledgrid_actions
)
start()
(in
_ReverseTime
)
stroke_width
(in
Line
)
Show
(in
cocos.actions.instant_actions
)
start()
(in
AccelAmplitude
)
Sun
(in
cocos.particle_systems
)
ShrinkGrowTransition
(in
cocos.scenes.transitions
)
start()
(in
AccelDeccelAmplitude
)
switch_to()
(in
MultiplexLayer
)
ShuffleTiles
(in
cocos.actions.tiledgrid_actions
)
start()
(in
GridBaseAction
)
T
tangential_accel
(in
ParticleSystem
)
Tile
(in
cocos.tiles
)
total_particles
(in
Fireworks
)
tangential_accel
(in
Flower
)
tile_id
(in
TileSet
)
total_particles
(in
Flower
)
tangential_accel
(in
Galaxy
)
TiledGrid3D
total_particles
(in
Galaxy
)
tangential_accel
(in
Meteor
)
TiledGrid3DAction
(in
cocos.actions.basegrid_actions
)
total_particles
(in
Meteor
)
tangential_accel
(in
Smoke
)
tiledgrid_actions
(in
cocos.actions
)
total_particles
(in
Smoke
)
tangential_accel
(in
Spiral
)
tiles
(in
cocos
)
total_particles
(in
Spiral
)
tangential_accel
(in
Sun
)
TileSet
(in
cocos.tiles
)
total_particles
(in
Sun
)
tangential_accel_var
(in
ParticleSystem
)
tileset_factory()
(in
cocos.tiles
)
tr()
(in
Segment
)
tangential_accel_var
(in
Flower
)
tl()
(in
Segment
)
transform()
(in
CocosNode
)
tangential_accel_var
(in
Galaxy
)
to_array()
(in
Color
)
transform()
(in
CocosNode
)
tangential_accel_var
(in
Meteor
)
ToggleMenuItem
transform_anchor
(in
CocosNode
)
tangential_accel_var
(in
Smoke
)
ToggleVisibility
(in
cocos.actions.instant_actions
)
transform_tile()
(in
FadeOutTRTiles
)
tangential_accel_var
(in
Spiral
)
TOP
(in
cocos.menu
)
transform_tile()
(in
FadeOutUpTiles
)
tangential_accel_var
(in
Sun
)
top
(in
Rect
)
transitions
(in
cocos.scenes
)
test_f
(in
cocos.wired
)
top()
(in
HexCell
)
TransitionScene
(in
cocos.scenes.transitions
)
test_func()
(in
FadeOutBLTiles
)
top()
(in
RectCell
)
translate()
(in
Canvas
)
test_func()
(in
FadeOutDownTiles
)
topleft
(in
Rect
)
turn_off_tile()
(in
FadeOutTRTiles
)
test_func()
(in
FadeOutTRTiles
)
topleft()
(in
HexCell
)
turn_off_tile()
(in
TurnOffTiles
)
test_func()
(in
FadeOutUpTiles
)
topleft()
(in
RectCell
)
turn_on_tile()
(in
FadeOutTRTiles
)
test_v
(in
cocos.wired
)
topright
(in
Rect
)
turn_on_tile()
(in
TurnOffTiles
)
text
(in
cocos
)
topright()
(in
HexCell
)
TurnOffTiles
(in
cocos.actions.tiledgrid_actions
)
TextElement
topright()
(in
RectCell
)
TurnOffTilesTransition
(in
cocos.scenes.transitions
)
texture
(in
GridBase
)
total_particles
(in
ParticleSystem
)
Twirl
(in
cocos.actions.grid3d_actions
)
texture
(in
ParticleSystem
)
total_particles
(in
Explosion
)
TextureGrabber()
(in
cocos.framegrabber
)
total_particles
(in
Fire
)
U
uniformLoc()
(in
ShaderProgram
)
update()
(in
OrbitCamera
)
update()
(in
ScaleTo
)
uninstall()
(in
ShaderProgram
)
update()
(in
FlipX3D
)
update()
(in
Speed
)
unschedule()
(in
CocosNode
)
update()
(in
FlipY3D
)
update()
(in
QuadMoveBy
)
unschedule()
(in
CocosNode
)
update()
(in
Lens3D
)
update()
(in
FadeOutTRTiles
)
unselected_effect
(in
MenuItem
)
update()
(in
Liquid
)
update()
(in
JumpTiles3D
)
unset_state()
(in
NodeGroup
)
update()
(in
Ripple3D
)
update()
(in
ShakyTiles3D
)
unset_state()
(in
Context
)
update()
(in
Shaky3D
)
update()
(in
ShatteredTiles3D
)
UP
(in
HexMapLayer
)
update()
(in
Twirl
)
update()
(in
ShuffleTiles
)
UP
(in
RectMapLayer
)
update()
(in
Waves
)
update()
(in
SplitCols
)
UP_LEFT
(in
HexMapLayer
)
update()
(in
Waves3D
)
update()
(in
SplitRows
)
UP_RIGHT
(in
HexMapLayer
)
update()
(in
AccelDeccel
)
update()
(in
TurnOffTiles
)
up_vector
(in
Camera
)
update()
(in
Accelerate
)
update()
(in
WavesTiles3D
)
update()
(in
InstantAction
)
update()
(in
Bezier
)
update_particles()
(in
ParticleSystem
)
update()
(in
InstantAction
)
update()
(in
Blink
)
update_particles()
(in
ParticleSystem
)
update()
(in
IntervalAction
)
update()
(in
FadeIn
)
uset1F()
(in
ShaderProgram
)
update()
(in
IntervalAction
)
update()
(in
FadeOut
)
uset1I()
(in
ShaderProgram
)
update()
(in
Sequence
)
update()
(in
FadeTo
)
uset2F()
(in
ShaderProgram
)
update()
(in
Spawn
)
update()
(in
Jump
)
uset3F()
(in
ShaderProgram
)
update()
(in
_ReverseTime
)
update()
(in
JumpBy
)
uset3I()
(in
ShaderProgram
)
update()
(in
AccelAmplitude
)
update()
(in
Lerp
)
uset4F()
(in
ShaderProgram
)
update()
(in
AccelDeccelAmplitude
)
update()
(in
MoveTo
)
usetM4F()
(in
ShaderProgram
)
update()
(in
DeccelAmplitude
)
update()
(in
RotateBy
)
usetTex()
(in
ShaderProgram
)
update()
(in
StopGrid
)
update()
(in
RotateTo
)
util_layers
(in
cocos.layer
)
V
value
(in
EntryMenuItem
)
VertexShader
(in
cocos.shader
)
visit()
(in
CocosNode
)
version
(in
cocos
)
visit()
(in
BatchNode
)
VertexShader
(in
cocos.draw
)
visit()
(in
CocosNode
)
W
walk()
(in
CocosNode
)
Waves3D
(in
cocos.actions.grid3d_actions
)
wired
(in
cocos
)
walk()
(in
CocosNode
)
WavesTiles3D
(in
cocos.actions.tiledgrid_actions
)
wired
(in
cocos.wired
)
Waves
(in
cocos.actions.grid3d_actions
)
width
(in
Rect
)
X
x
(in
Rect
)
x
(in
RectCell
)
Y
y
(in
Rect
)
y
(in
RectCell
)
Z
ZoomTransition
(in
cocos.scenes.transitions
)
_
__add__()
(in
Action
)
__init__()
(in
ParticleSystem
)
__repr__()
(in
Cell
)
__add__()
(in
Action
)
__init__()
(in
Rect
)
__repr__()
(in
Tile
)
__contains__()
(in
CocosNode
)
__init__()
(in
Scene
)
__reversed__()
(in
Action
)
__contains__()
(in
CocosNode
)
__init__()
(in
PauseLayer
)
__reversed__()
(in
Action
)
__contains__()
(in
Resource
)
__init__()
(in
PauseScene
)
__reversed__()
(in
Sequence
)
__deepcopy__()
(in
CallFunc
)
__init__()
(in
CornerMoveTransition
)
__reversed__()
(in
Spawn
)
__deepcopy__()
(in
RandomDelay
)
__init__()
(in
EnvelopeTransition
)
__reversed__()
(in
_ReverseTime
)
__del__()
(in
ShaderProgram
)
__init__()
(in
FadeTRTransition
)
__reversed__()
(in
AccelAmplitude
)
__getitem__()
(in
Resource
)
__init__()
(in
FadeTransition
)
__reversed__()
(in
AccelDeccelAmplitude
)
__init__()
(in
Action
)
__init__()
(in
FlipAngular3DTransition
)
__reversed__()
(in
DeccelAmplitude
)
__init__()
(in
Action
)
__init__()
(in
FlipX3DTransition
)
__reversed__()
(in
GridBaseAction
)
__init__()
(in
CornerSwap
)
__init__()
(in
FlipY3DTransition
)
__reversed__()
(in
GridBaseAction
)
__init__()
(in
Flip
)
__init__()
(in
JumpZoomTransition
)
__reversed__()
(in
Camera3DAction
)
__init__()
(in
FlipX
)
__init__()
(in
MoveInLTransition
)
__reversed__()
(in
CallFunc
)
__init__()
(in
FlipY
)
__init__()
(in
RotoZoomTransition
)
__reversed__()
(in
DoAction
)
__init__()
(in
MoveCornerDown
)
__init__()
(in
ShrinkGrowTransition
)
__reversed__()
(in
Hide
)
__init__()
(in
MoveCornerUp
)
__init__()
(in
ShuffleTransition
)
__reversed__()
(in
Show
)
__init__()
(in
SkewHorizontal
)
__init__()
(in
SlideInLTransition
)
__reversed__()
(in
ToggleVisibility
)
__init__()
(in
SkewVertical
)
__init__()
(in
SplitColsTransition
)
__reversed__()
(in
AccelDeccel
)
__init__()
(in
BatchNode
)
__init__()
(in
TransitionScene
)
__reversed__()
(in
Accelerate
)
__init__()
(in
NodeGroup
)
__init__()
(in
TurnOffTilesTransition
)
__reversed__()
(in
Bezier
)
__init__()
(in
Camera
)
__init__()
(in
ZoomTransition
)
__reversed__()
(in
Blink
)
__init__()
(in
CocosNode
)
__init__()
(in
ShaderProgram
)
__reversed__()
(in
Delay
)
__init__()
(in
CocosNode
)
__init__()
(in
Sprite
)
__reversed__()
(in
FadeIn
)
__init__()
(in
DefaultHandler
)
__init__()
(in
PygletRichLabel
)
__reversed__()
(in
FadeOut
)
__init__()
(in
Canvas
)
__init__()
(in
TextElement
)
__reversed__()
(in
Jump
)
__init__()
(in
Context
)
__init__()
(in
Cell
)
__reversed__()
(in
JumpBy
)
__init__()
(in
Line
)
__init__()
(in
HexCell
)
__reversed__()
(in
Lerp
)
__init__()
(in
Segment
)
__init__()
(in
HexMapLayer
)
__reversed__()
(in
MoveBy
)
__init__()
(in
Shader
)
__init__()
(in
MapLayer
)
__reversed__()
(in
RotateBy
)
__init__()
(in
GridBase
)
__init__()
(in
RectMapLayer
)
__reversed__()
(in
RotateTo
)
__init__()
(in
Layer
)
__init__()
(in
Resource
)
__reversed__()
(in
ScaleBy
)
__init__()
(in
MultiplexLayer
)
__init__()
(in
ScrollableLayer
)
__reversed__()
(in
Speed
)
__init__()
(in
PythonInterpreterLayer
)
__init__()
(in
ScrollingManager
)
_best_grabber
(in
cocos.framegrabber
)
__init__()
(in
ColorLayer
)
__init__()
(in
Tile
)
_cache
(in
cocos.tiles
)
__init__()
(in
EntryMenuItem
)
__init__()
(in
TileSet
)
_old_focus
(in
ScrollingManager
)
__init__()
(in
Menu
)
__mul__()
(in
Action
)
_python_to_xml
(in
cocos.tiles
)
__init__()
(in
MenuItem
)
__mul__()
(in
Action
)
_ReverseTime
(in
cocos.actions.base_actions
)
__init__()
(in
MultipleMenuItem
)
__or__()
(in
Action
)
_scale
(in
ScrollingManager
)
__init__()
(in
ToggleMenuItem
)
__or__()
(in
Action
)
_xml_to_python
(in
cocos.tiles
)
__init__()
(in
Color
)
__pause_scene_generator__
(in
cocos.scenes.pause
)
_xml_type
(in
cocos.tiles
)
__init__()
(in
ParticleSystem
)
__repr__()
(in
Sequence
)
Trees
Indices
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