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[
Module Hierarchy
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Class Hierarchy
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Module Hierarchy
cocos
cocos2d cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
cocos.actions
cocos.actions.base_actions
Base actions
cocos.actions.basegrid_actions
Grid Actions
cocos.actions.camera_actions
Camera Actions
cocos.actions.grid3d_actions
Implementation of Grid3DAction actions
cocos.actions.instant_actions
Instant Actions
cocos.actions.interval_actions
Interval Action
cocos.actions.quadmoveby_actions
Implementation of QuadMoveBy actions
cocos.actions.tiledgrid_actions
Implementation of TiledGrid3DAction actions
cocos.batch
Batch
cocos.camera
Camera object
cocos.cocosnode
CocosNode: the basic element of cocos2d
cocos.director
Singleton that handles the logic behind the Scenes
cocos.draw
cocos.framegrabber
Utility classes for rendering to a texture.
cocos.grid
Grid data structure
cocos.layer
cocos.layer.base_layers
Layer class and subclasses
cocos.layer.python_interpreter
cocos.layer.util_layers
Layer class and subclasses
cocos.menu
A Layer that implements a simple menu
cocos.particle
Particle system engine
cocos.particle_systems
Pre-defined Particle Systems
cocos.rect
cocos.scene
Scene class and subclasses
cocos.scenes
cocos.scenes.pause
Pause scene
cocos.scenes.transitions
Transitions between Scenes
cocos.shader
cocos.sprite
Action Sprite
cocos.text
Text cocos nodes
cocos.tiles
Tile maps are made of three components:
cocos.wired
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