# This code is so you can run the samples without installing the package import sys import os sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..')) # import cocos from cocos.director import director import pyglet class KeyDisplay(cocos.layer.Layer): is_event_handler = True #: enable pyglet's events def __init__(self): super( KeyDisplay, self ).__init__() self.text = cocos.text.Label("", x=100, y=280 ) # To keep track of which keys are pressed: self.keys_pressed = set() self.update_text() self.add(self.text) def update_text(self): key_names = [pyglet.window.key.symbol_string (k) for k in self.keys_pressed] text = 'Keys: '+','.join (key_names) # Update self.text self.text.element.text = text def on_key_press (self, key, modifiers): """This function is called when a key is pressed. 'key' is a constant indicating which key was pressed. 'modifiers' is a bitwise or of several constants indicating which modifiers are active at the time of the press (ctrl, shift, capslock, etc.) """ self.keys_pressed.add (key) self.update_text() def on_key_release (self, key, modifiers): """This function is called when a key is released. 'key' is a constant indicating which key was pressed. 'modifiers' is a bitwise or of several constants indicating which modifiers are active at the time of the press (ctrl, shift, capslock, etc.) Constants are the ones from pyglet.window.key """ self.keys_pressed.remove (key) self.update_text() class MouseDisplay(cocos.layer.Layer): # If you want that your layer receives events # you must set this variable to 'True', # otherwise it won't receive any event. is_event_handler = True def __init__(self): super( MouseDisplay, self ).__init__() self.posx = 100 self.posy = 240 self.text = cocos.text.Label('No mouse events yet', font_size=18, x=self.posx, y=self.posy ) self.add( self.text ) def update_text (self, x, y): text = 'Mouse @ %d,%d' % (x, y) self.text.element.text = text self.text.element.x = self.posx self.text.element.y = self.posy def on_mouse_motion (self, x, y, dx, dy): """This function is called when the mouse is moved over the app. (x, y) are the physical coordinates of the mouse (dx, dy) is the distance vector covered by the mouse pointer since the last call. """ self.update_text (x, y) def on_mouse_press (self, x, y, buttons, modifiers): """This function is called when any mouse button is pressed (x, y) are the physical coordinates of the mouse 'buttons' is a bitwise or of pyglet.window.mouse constants LEFT, MIDDLE, RIGHT 'modifiers' is a bitwise or of pyglet.window.key modifier constants (values like 'SHIFT', 'OPTION', 'ALT') """ self.posx, self.posy = director.get_virtual_coordinates (x, y) self.update_text (x,y) if __name__ == "__main__": director.init(resizable=True) # Run a scene with our event displayers: director.run( cocos.scene.Scene( KeyDisplay(), MouseDisplay() ) )