# # cocos2d # http://cocos2d.org # # This code is so you can run the samples without installing the package import sys import os sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..')) # import cocos from cocos.actions import * # A color layer is a Layer with the a color attribute class HelloWorld(cocos.layer.ColorLayer): def __init__(self): # blueish color super( HelloWorld, self ).__init__( 64,64,224,255) # a cocos.text.Label is a wrapper of pyglet.text.Label # with the benefit of being a CocosNode label = cocos.text.Label('Hello, World!', font_name='Times New Roman', font_size=32, anchor_x='center', anchor_y='center') # set the label in the center of the screen label.position = 320,240 self.add( label ) # similar to cocos.text.Label, a cocos.sprite.Sprite # is a subclass of pyglet.sprite.Sprite with the befits of # being a CocosNode. sprite = cocos.sprite.Sprite('grossini.png') # sprite in the center of the screen (default is 0,0) sprite.position = 320,240 # sprite scale attribute starts with 3 (default 1 ) sprite.scale = 3 # add the sprite as a child, but with z=1 (default is z=0). # this means that the sprite will be drawn on top of the label self.add( sprite, z=1 ) # create a ScaleBy action that lasts 2 seconds scale = ScaleBy(3, duration=2) # tell the label to scale and scale back and repeat these 2 actions forever label.do( Repeat( scale + Reverse( scale) ) ) # tell the sprite to scaleback and then scale, and repeat these 2 actions forever sprite.do( Repeat( Reverse(scale) + scale ) ) if __name__ == "__main__": # director init takes the same arguments as pyglet.window cocos.director.director.init() # We create a new layer, an instance of HelloWorld hello_layer = HelloWorld () # tell the layer to perform a Rotate action in 10 seconds. hello_layer.do( RotateBy(360, duration=10) ) # A scene that contains the layer hello_layer main_scene = cocos.scene.Scene (hello_layer) # And now, start the application, starting with main_scene cocos.director.director.run (main_scene) # or you could have written, without so many comments: # director.run( cocos.scene.Scene( HelloWorld() ) )